ISBN-13
9781138597822
Publisher
Routledge
Publication Date
27 April 2018
Age Range
NA - NA years
Dimensions
22.61 x 15.24 x 2.03 CM
Shipping Weight
0.48 Kg
Pages
290
Language
English
Grade Level
NA - NA
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.